Simulation games give students a rare understanding of how historical events were experienced by those at the time.
That is the view of Michael Barnhart, distinguished teaching professor of history at Stony Brook University in New York state, who has long used such games in his classes. They require students to read up about particular historical characters, role-play them in interactions with others 鈥 often bringing red shirts or cigars if they are representing Soviet leaders or Churchill 鈥 and then produce journals about what they learned.
Even now, Professor Barnhart told 糖心Vlog, he was 鈥渟till in a small minority in my own department鈥, where most colleagues were 鈥渟ceptical about the utility of the entire approach...It seemed impossible that students could be learning anything useful if they were having fun.鈥
Yet today, as Professor Barnhart argues in his newly published Can You Beat Churchill?: Teaching History through Simulations (Cornell University Press), 鈥淭here is a quiet revolution under way in how history is taught...This book hopes to make it a noisy one.鈥
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To encourage more lecturers to make use of existing simulations and even develop their own, he draws on examples of 鈥渞oleplaying games鈥 developed by at Barnard College of Columbia University in New York, exploring everything from to the debates about 鈥渟uffrage, labour and the New Woman鈥 in He also refers to his own simulation, Great Power Rivalries 1936-1947, offered over a whole seminar alongside lectures on the same theme.
Can You Beat Churchill? examines the practical and emotional challenges of using simulations, and tricky issues around assessment and allocating roles, including who gets to play Hitler. But where does Professor Barnhart see the advantages in such methods?
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Their chief value, he replied, was that they taught students that 鈥渉istory is not a timeline where events were fixed in stone鈥 鈥 and can be regurgitated in tests 鈥 since the characters they are playing 鈥渄idn鈥檛 know what was going to happen鈥.
As an example, Professor Barnhart pointed to debates about the origins of the Second World War. There was a standard narrative, largely developed by Winston Churchill 鈥 and still widely evoked by politicians warning about 鈥渁ppeasement鈥 鈥 that his predecessor as prime minister, Neville Chamberlain, was 鈥渁 coward or an idiot who made consistently bad decisions and ignored the rise of Hitler鈥. When lecturing on the subject, Professor Barnhart had 鈥渁 terrible time鈥 trying to get students to consider a more nuanced view of Chamberlain. In a simulation, however, 鈥渢he students on the British team, particularly the one representing Chamberlain, will come up with lots of reasons why it was perfectly understandable and even right for him to make the decisions he did鈥.
Simulations, in Professor Barnhart鈥檚 view, could help build empathy. His book cites the case of 鈥渁n Arab American student who played Himmler鈥 and later 鈥渃onfess[ed] that he had never understood Jewish sensitivities until he had figuratively put on his SS uniform鈥.
Furthermore, Professor Barnhart went on, because simulations inevitably give students a sense that 鈥渢hey do not know what is going to happen next鈥, this leads them to 鈥渟tudy the information available to them more intensely鈥 to 鈥渇ind out what actually happened鈥. This not only made them better historians, he believed, but 鈥渂etter analysts of the decisions, personal and larger, they face in their everyday lives鈥.
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